Tuesday, 18 July 2017

3000 Points of Solar Auxilia - Overview and Farewell

Hey all,


Finally getting round to it, here is an overview of my full painted 3000 points of Solar Auxilia. I'm super happy with the army, in both its look and how it is to play. That I said I am currently in the process of selling the army. This is partly to clear space and partly to provide funds for life in general as well as future hobby purchases. I took a while deciding on which of my armies to sell, and the Solar Auxilia were pipped by the mechanicum and my Istvann force for a few reasons. One of the main ones being that both the mechanicum and astartes armies are quite heavily converted in a multitude of ways, compared to the standard nature of the Auxilia. Other than that it has to do with how fun they are to play and how much money they would yield plus overall likelihood to sell.

Anyways, here's a photo dump for you to look at :)



























Peace out,

Rob

Monday, 17 July 2017

400'000 Views - Arbitrary Milestone!!!

Hey all,


So I was away on work in Chicago last week, and some time whilst I was away I passed the big 400K of 40k views! This crept up on me rather unexpectedly as my mind has been elsewhere for a while rather than the blog. Thank you for the kind words regarding Serena by the way, she is on her way to a full recovery so I'm very thankful for that!

I've got lots and lots of catching up to do with the blog, despite all my best intentions and promises around answering comments I am woefully behind. I just wanted to reiterate how valued those comments are, I read all of them and they play a huge role in shaping my blogging and my hobby work, a good example being the paint scheme for my Primaris Marines. You readers were completely instrumental in taking that along to a better shape and form. 

In short, all I have to say is thank you, thank you a thousand times and more. 

Peace out,

Rob

PS: the logo came from Dave Weston at 40k addict and you kind find a whole bunch here!

Friday, 7 July 2017

Inceptor Primaris - On the Painting Block

Hey all,


So I'm off to Chicago for a week from tomorrow so its going to be another quiet old month from me on the blog. Sadly not for holiday but to attend a work conference, and as Serena is unwell I'd really rather not be going, but this is a fairly important conference and I'm presenting some exciting new stuff so ho-hum. 

Previously I've shown you the predominantly red/orange (reranged?) Primaris paint scheme, this is actually just the scheme for the sergeant ranks and above, the rank and file will have the inverse scheme of being primarily a dark dull grey with the reranged applying to the point plates. 

This inceptor also shows off where I am going with the bases, I am particularly pleased with the stone painting. I still need to add some varied foliage to the base for contrast, but its nearly there. I have discovered with this scheme that I am pretty much going to be painting them one at a time, as the style and colours are really tricky for me to grasp, so its going to be a slow burn army. Hopefully that should be offset by the Wraith Army coming that has a luxuriously simple scheme!! 






I'm very pleased with this chap overall so far, just need to crack on with the jump pack and head and then I think I might enter him into the monthly painting competition that GW hold on facebook. This months category is models from Dark Imperium and I'd like to show him off a little :)

Peace out,

Rob

Tuesday, 4 July 2017

For the God of the Dead - The Wraiths Will Rise

Hey gang,


Another quiet time for me, partly due to work commitments, but also my lovely girlfriend Serena is very unwell at the moment so I have ditched hobby time to be a full fledged nurse, mostly supplying cups of peppermint tea, but a nurse nonetheless!

That said, I haven't done much building or painting, but I thought I would just share with you my plans for an Ynnari army. Don't worry though! This will not be a mass spam of MSU to make the most of strength from Death, rather, 8th Edition has given me the tools to make the army I really wanted to make in 7th but wouldn't have been able too. Huzzah!

This army will eventually be made up as follows:

Vanguard Detachment


HQ - Yvraine

Elites - 5 x Wraithblades with Axes and shields
Elites - 5 x Wraithblades with Axes and shields
Elites - 5 x Wraithblades with Axes and shields

Dedicated Transport - Waveserpent with twin Bright Lance
Dedicated Transport - Waveserpent with twin Bright Lance
Dedicated Transport - Waveserpent with twin Bright Lance

Spearhead Detachment


HQ - Spiritseer (Enhance)

Heavy Support - Wraithlord with glaive, twin flamers, bright lance and star cannon
Heavy Support - Wraithlord with glaive, twin flamers, bright lance and star cannon
Heavy Support - Wraithlord with glaive, twin flamers, bright lance and star cannon

------------------------------------------

So a very small model count that totals just under 2000 points! I can up the points value by adding in the Yncarne and the Visarch if I so wish. Before I have the funds to purchase the Waveserpents I will be swapping them out for both of these characters as I have them and they are purty. 

I LOVE the idea of Waveserpents zipping up the board with their advance moves, and popping bright lances at choice targets, before my Wraithblades get out and attempt to muller everything in sight. Yvraine and the Spiritseer on the other hand will hang back with the Wraithlords and advance slowly. Yvraine will allow one of them to shoot twice and the Spiritseer will allow re-rolls of 1 to hit. This should help mitigate their -1 to hit on the move. 

Wraithlords are pretty sub-optimal in the general scheme of things, due to their degrading statline, but I just love the models and have really wanted to do an army of the dead for a very long time!

I'm hoping this will be quite a fun army to play with, as the Wraithblades zip up the field under covering fire and Strength from Death coming into play every now and then!

Peace out,

Rob

Friday, 30 June 2017

Primaris Marines - Easy to Play?

Hey guys,


Today I thought I'd write out some points from a discussion I had with one of my regular gaming pals Dan. We had a 2000pt game of space wolves, versus Deathwing and Primaris Marines. The Primaris components of the list were:

Captain in Gravis Armour
1 x squad of Hellblasters
2 x squads of Intercessors
2 x squads of Inceptors

These are all I have partially built and based for the moment, and whilst I normally don't play with unfinished models, I was itching to see how they would play out. The game turned out to be a win for the Primaris/Deathwing combo, though with savage brutality and casualties on both sides. Dan was running Space Wolves as it happened, and I'll have a little note on them at the end. 

After the game finished, Dan made a point about the Primaris being 'easy to play'. And after some back and forth with myself playing Devils Advocate, I have mulled this idea over and I have come to agree with it. I'm going to breakdown my thoughts per unit below:

Captain in Gravis Armour + Hellblasters


The Captain in Gravis armour didn't manage to get into combat, so his utility beyond re-rolls of 1 wasn't really realised in this game. However, that ability to re-roll 1's with the Hellblaster squad was invaluable! The hellblasters have a 6 inch move and 3 inch range, effectively putting 5 shots out at 36 inches, or 10 shots out at 21 inches (6 inch move and 15 inch rapid fire/double tap range). 

Being able to overcharge to S8 and 2 damage means that these guys posed a threat to anything on the board, including a leviathan dreadnought. The captain in Gravis armour meant that overcharging was somewhat mitigated as you could re-roll those 1's and potentially avoid losing a model. 

The potency of this combination, in addition to the enhanced ranged of the guns over traditional plasma really does make this pairing relatively easy to use. Double wounds on the Primaris marines also gives the squad good survivability, especially in cover, from any deep striking nonesense that tries to take them out. 

Intercessors


The intercessors main bonus, other than the 2 wounds, is that extra 6 inches of range. It seems relatively trivial, but particularly when paired against an opposing astartes force using regular bolters, that 6 inches allows you to stay out of effective range of small arms fire and still go for juicy targets like tactical squads with gay abandon. 

This in turn means that alternative resources must then be diverted to take the Intercessors out, this can result in overkill of the unit, even with its 2 wounds apiece, but crucially they are taking fire from bigger targets OR they are simply ignored for those targets. Ignoring them is probably the best decision a lot of the time I'd wager, but they are a potent thorn in your opponents side because of the range and the enhanced AP of -1 over a regular bolter.


Inceptors


The real stars of the show. And how! Not only do the Inceptors have enhanced toughness (5) and a 10 inch move, they also put out a staggering 6 shots each at 18 inch range! These shots are at S5 and Ap-1, so mini assault heavy bolters. Being assault means they can also advance for extra range and still fire those weapons, albeit at a -1 to hit. A squad of 3 puts out a frankly incredible 18 shots, that will wound anything shy of toughness 10 on 5s. AND as they have the fly key word, they can also fall back out of combat and still shoot. 

Coupled with the ability to deepstrike, these chaps can virtually guarantee being in range of the targets they want to obliterate, and short of storm shields, they can put serious hurt on any 2+ armour save as well by reducing it to a 3+. 

Now these guys come in at over 200 points a squad, and I'm not saying they are invincible by any means. But they have a lot going for them that make them incredibly versatile.

Easy to Play?


I think that Primaris marines are easy to play. Note however that I do not think that this equals over powered. The relative costs of each of these units is I think fair, particularly in the case of the Inceptors. When I describe them as easy to play, I mean that there are obvious uses for each of the component units that we currently have on release. 

Why is this? Well simply put, if you want to attract people to a game, you don't want an overtly complicated faction as your main draw, and I think the Primaris marines fill this ideal admirably. 

I have no doubt, that you can beat Primaris marines with all manner of lists and armies, however, the relative tactical acumen and knowledge of your units abilities is higher for those armies when compared to the 'entry level' Primaris marines. 

They are not an auto win army, but they lack a lot of the more convoluted nuances that say T'au or Tyranids have, who have to take great account of markerlights and synpase respectively. 

Do you agree? Disagree? Either way, polite and pleasant in the comments if you please :)

Peace out,

Rob

Monday, 26 June 2017

Early Thoughts on 8th Edition 40k

Hey all,


Been quiet around here for a change eh!? I have been doing lots of building which has taken sometime with my choice of bases requiring me to sit in the garden with rocks and a hammer and hope that when I break the rock it doesn't just disintegrate! That will hopefully make sooner rather than later. 

I've played a few games of 8th Edition now and I just wanted to share a few little thoughts on the basic mechanics and play choices. 


Points versus Power


I have played both of these playstyles so far. Whilst I can definitely see the utility of power levels for pick up and play games in particular I will personally be limiting how much I play of power levels, if I play it at all. 

The problem with power levels to me is that it is open to vast amounts of abuse. And as with every edition of 40k, there are people that want to win more than engage in mutual wargaming fun. Not having to account for the cost of each upgrade, beyond model count, allows for a vasy disparity between the efficacy of the forces on the table to exist.

The points system, with its granularity and specificity, along with what I think is an overall very well balanced cost for each individual item (or at least the ones I have surveyed) gives a really fine balanced feel to the games I have played and they have been appropriately much closer as well. 


Dilution of the Rules - Or lack thereof


I have seen many complaints that the rules are too simple and they have removed flavour from the game. I cannot stress how much  I disagree with this idea. Fundamentally the way the game is played has changed, and people who cry foul of simplification are I think simply playing 7th Edition with the 8th Edition ruleset. 

The intrinsic value of each unit and their utilities has markedly changed. For the better! I have been writing lists for armies that I would never have thought to collect previously for one of two reason. Either those armies had only one viable build which did not fit my desired aesthetic for an army, OR that army was simply to powerful across the board and thus became unfun to play. 

Chess has very few rules, as does Go. However both of these games are notoriously complicated within themselves through the combination of moves that you can achieve. 8th Edition 40k (and indeed Age of Sigmar) are akin to this concept. 

8th Edition presents far more utility of overall tactical play than 7th Edition ever had. List building is going to be far less of a deciding factor in outcome of a game than it ever has been to my mind. 


Combat is Back!


Combat is bruuuutal. In a good way of course :D I don't think it is over powered at all, it is simply that armies played in 7th that are now played in 8th were not designed to account for close combat threats due to their lack of efficacy on the table. Similarly the ability to charge after deepstrike was a massive limiter on close combat units that then required the points sink of a transport to get anywhere near the enemy. Which then did not pay dividends on the overall investment. 

Linking to my point above, this change in fundamentals means that so many more units are viable for presentation in a fluffy list, or just a list that plays the way you want it to. 

Overall


I don't think I have written anything that will blow the socks off anyone playing 8th Edition, but these are some immediate concepts that jump out at me. I really do feel that the whole system has been rebalanced incredibly well, particularly when using points. 

What we need to do it wait for a good amount of time as the codices are released and we should gradually see peoples armies shift away from a 7th Edition mindset and enter a much, much more diverse 8th Edition Meta. 

Peace out,

Rob

Thursday, 22 June 2017

Painting Primaris Marines - Mark II Paint Scheme

Hey'all,


Thanks to everyone who gave feedback yesterday on the orange and blue Primaris paint scheme. I am very appreciative of the help to improve my schemes (bit evil sounding there) and techniques :) With that in mind I present to you Mark II of the paint scheme! I am still lacking marking for squad, rank and chapter as well as battle damage but that will all come soon enough!







Damn the cat hair that wheedled its way into the last few pictures! Our cat has thick hair and is shedding currently, the cute furry little bugger!

Peace out,

Rob